This is when they can be staggered, and will take more damage than normal.
Each special move has its own gauge which must be full before the move itself can be performed.These can be customized/assigned to any R1 input. Every character has multiple special moves, though only a maximum of 4 can be equipped and used in battle. Special Moves/Attacks are now revamped alongside the aforementioned Special Skill mechanic, via pressing R1 and a face button (, ,, or ).While some still possess their own routes, others function more like unique singular attacks akin to other games (or in some cases, the prior R1 Special Skill mechanic or the first installment's attacks). Charge Attack inputs ( ) no longer have their own inverted strings.This is similar to the boosters from Dynasty Warriors: Gundam. Holding down will increase the distance traveled. It can be done both on the ground and in the air. The Power Dash is a new dashing move that allows the character to knock back enemies while moving.Stamina restores gradually when not attacking.Certain actions, such as Power Dashing, will consume stamina. Several characters' base movesets on the ground have been revamped via some moves having new animations, or old-recurring inputs being replaced with other attacks, and so on.Pressing during a string will initiate an air-juggling jump-launcher that carries both the player and their targets into the air, akin to an offensive jump cancel mechanic.Some characters have singular midair attacks, while others have complete aerial strings. Several characters' movesets are revamped to incorporate midair dashes and various new midair attack inputs.
Characters can now jump with, akin to several other mainline Koei Warriors titles of their own IPs.